Research Projects · The Management Game

Run a research project without dropping the ball

A game for the year you first lead a project: a supervisor with no time, a senior collaborator with many projects, a junior you are responsible for, and a deadline. Every decision moves six hidden dials; the classic problems (time pressure, authorship fights, silent collaborators, dropped balls, burnout) fire when the dials say so, and most can be prevented or repaired. The debrief traces every problem back to the decision that seeded it.

The situations are drawn from lab-culture discussions and from the Path to PhD newsletter; which move is “sound” is one researcher's judgment, and every reveal gives its reasons.

It assumes no experience of running anything, and no vocabulary either: the principal investigator (PI), author order, what counts as noise. Every term the game uses has a definition on hover and a chip under the card it appeared on, and the field manual carries the whole glossary and the reading behind each problem.